Warriors: Battles of the Clans Read online

Page 14


  If the group decides to take the fresh-kill they have back down the hill to the Clans, this is the end of the chapter. Pass the adventure to the next Narrator and tell him or her to continue with 12.

  11. Here It Comes Again

  Read Aloud: “A great, rushing wall of water tumbles down the hill at breakneck speed. It looks like a river that suddenly decided that this was a better course than the one it previously followed. You’re not in its path, but farther down the hill you can see some cats who are.”

  Narrator Tips: If any of the players’ cats belong to ShadowClan, they immediately recognize that the flash flood is headed very near their Clan’s camp. Most of the queens, kits, and elders will be in that area and therefore in danger. If none of the players’ cats come from ShadowClan, Ratscar will volunteer this information.

  The flash flood narrowly misses the ShadowClan camp itself, but you can hear the yowls of cats that were caught in the waters and are being rushed off toward the Lake. All the warriors in the area rush off to help, so no one stands in the way of the players’ cats. They can come in and help with the rescue efforts if they like. Alternatively, they can decide that the cats of ShadowClan deserve what they’re getting for being so suspicious of cats who came here only to help.

  What Happens Next: If the group decides to help the members of ShadowClan who are caught in the flash flood, continue with 16.

  If the group thinks that ShadowClan is just getting what it deserves, and walks away to leave them to their fate, continue with 20.

  12. An Unexpected Pond

  Read Aloud: “As you make your way down the hill, you notice that the rain has finally stopped. This will make the trip home much more pleasant, and you think about that as you stop to get a drink from a small pond. Then you suddenly realize that this pond was not here during your trip up the hill yesterday.”

  Special Note: If the cats failed to catch any rabbits on this hunting mission, their hunger and sense of failure make this scene more difficult. Add +2 to all the target numbers in this scene. Additionally, if the cats tried to follow the fox’s trail but failed twice, their sense of disappointment also increases the difficulty—add +1 to the target numbers. These conditions can be added together, so if they neither got any rabbits nor followed the fox, the target numbers in this scene all should be increased by a total of +3.

  Narrator Tips: To figure out where this pond came from, one of the cats needs to make a Ponder Check with a total of 5 or higher. Getting that total lets the cat know that the pond is the result of the incredible amount of water from the recent rains. This is normally a small ravine, but it’s filled with runoff water.

  If the Ponder Check had a total of 7 or higher, the cat also realizes that this is a dangerous place. Because the ground is so muddy and the gathering water is so heavy, it’s unlikely the ravine can withstand the pressure—the muddy sides are likely to collapse and send the water spilling down the hill.

  If the Ponder Check had a total of 9 or higher, the cat realizes that this catastrophe is going to happen very soon.

  Allow the cats a few moments to think about what they’ve realized, and to step away from the water’s edge if they want to.

  Just a few moments later there is a loud, wet “schloomph” sound and any cats that are still drinking from or standing next to the pond must make a Jump Check as the downhill side of the ravine collapses in a mudslide and the entire contents of the pond spill out at once.

  What Happens Next: If any of the affected cats have a Jump Check total of 10 or lower, continue with 4.

  If all of the affected cats have a Jump Check total of 11 or higher (or none of them were standing close enough to be affected), continue with 13.

  13. Impending Doom

  Read Aloud: “Where just a few minutes ago there was a pond, now there is nothing but a swath of mud and slime that trails straight down the hill for as far as you can see.”

  Narrator Tips: Use the first part of this scene to make sure the cats understand how much damage the flash flood just did. The solid wall of water suddenly rushing down the hillside knocked down some saplings, whisked away loose branches and small rocks, and even pried a few large rocks loose from the ground, sending everything tumbling toward the bottom of the hill.

  Have each of the cats make a Ponder Check—let them know that the Clan Lore Knack can be helpful in this activity, if they want to use it. Those who get a result of 8 or better are relieved to know for certain that directly below them on the hill is an area that is outside of the Clan territories. They can continue their trip home.

  A while later, though, the cats come across another pond like the one they just saw. But not just one—they see a close grouping of three ponds in a row leading down the hill. The cats realize that when the walls of these ponds collapse, the devastation will be three times more powerful than what they just witnessed.

  Have each of the cats make another Ponder Check—again, the Clan Lore Knack can be used. Any cat who belongs to ShadowClan gets a bonus of +4 to this Check. Those who get a total of 6 or lower believe that these ponds are also above a safe area that the cats don’t frequent. Those who get a total of 9 or less know that this area is directly above ShadowClan territory, but believe it is away from the area where most of the cats live and hunt. Those who get a total of 10 or higher know that the area directly below these ponds is very close to the ShadowClan camp.

  The question is: What will the group do with the knowledge they have gained? Normally, ShadowClan is fiercely protective of their land and entering it without invitation is dangerous. But the danger is real and could strike at any time. Perhaps one of the other Clan leaders will have a better idea of what to do. But taking the time to go ask is risky—the ponds could collapse at any moment.

  What Happens Next: If the group decides to head into ShadowClan territory to warn them of the danger, continue with 17.

  If the group decides to continue back to one of the other Clan camps to talk to that Clan’s leader, continue with 3.

  14. A Winding Trail

  Read Aloud: “It’s clear these aren’t rabbit tracks—no rabbit was ever as clever or determined as the creature you’re now following. The trail goes through bushes and over rocks; it speeds up, slows down, and doubles back across its own path repeatedly. Whoever made these tracks is a sly character indeed.”

  Narrator Tips: Whether or not the cats know these are fox tracks, they at least know that they’re following a clever creature. Improvise a description for where the trail goes, and at several points have the players choose one of their cats to make a See or Smell Check to stay on the trail (the Track Knack can be used on these Checks). Do not let the same cat make all the Checks—this requires a team effort.

  If a Check has a total of 8 or higher, it counts as a success, 7 or lower and it’s a failure. If the group gets four successes before it gets three failures, it has succeeded in running down the creature. If the group gets three failures first, it has followed the wrong trail.

  What Happens Next: If the cats succeeded in catching up with the creature, continue with 9.

  If the cats followed the wrong trail, continue with 2.

  15. Gone in a Flash

  Read Aloud: “You hear another, louder sloshing sound and then notice a literal wall of water racing down the hill toward you.”

  Narrator Tips: If the group ends up in this scene it is because the players missed the warning signs that a flash flood is imminent. Getting out of the way at this point will be very difficult. Any cat who wants to try to avoid the water must make a Jump Check (using the Dodge Knack will be very helpful).

  A Jump Check with a total of 12 or higher will allow a cat to get out of the way of the flash flood. Any lower and the cat is swept away by the water.

  Cats caught in the flash flood immediately take damage that causes them to lose 4 chips. Then they must make a Swim Check to get their heads above the water. If this Check has a total of 7 or higher they succeed, otherwise the
y lose an additional 2 chips.

  In order to escape the flash flood, a cat needs to be pulled to safety by someone who is not currently in the water (if all the cats failed, there is no one to save them so they will just be carried away by the flood). To do that, a cat must make a Swat Check with a total of 5 or higher. Each cat on dry land can only attempt to pull one cat from the water each round. (Being involved with the flash flood uses a system of rounds just like fighting does—see Chapter Five of the game rules for details.) At the end of the round, the cats who are still in the water automatically take 1 chip worth of damage, and then must make another Swim Check, as described above; then a new round begins.

  This continues for five rounds or until either all of the players’ cats are rescued from the flash flood or knocked out from their ordeal.

  What Happens Next: If two or more of the players’ cats were knocked out by the flash flood, continue with 7.

  If the five rounds of the flood pass and fewer than two of the cats have been knocked out, continue with 19.

  If all of the players’ cats are rescued from the flash flood, continue with 16.

  16. To the Rescue

  Read Aloud: “You’ve rarely seen such chaos—water rushing through the middle of a Clan territory, cats yowling for help as they try to keep their heads above water, everyone who’s not in the water running around trying to save some cat who is. There’s no sensible place to start, you just have to dig in and help any way you can.”

  Narrator Tips: Everywhere the players’ cats look there are ShadowClan cats who need help. The flood will last for five rounds, using a system of rounds just like fighting does (see Chapter Five of the game rules for details). Rescuing a cat from the water simply requires a Swat Check, but the difficulty changes depending on what kind of cat you are attempting to rescue. Each round, have every player say whether his or her cat is going to try to rescue a kit, a warrior, or an elder.

  Rescuing a warrior or an elder requires a Swat Check with a total of 5 or higher. Rescuing kits is more difficult because they are so small. To rescue a kit, a cat must have a Swat Check with a total of 7 or higher. In addition, if the Swat Check fails, the cat must immediately make a Focus Check to avoid losing his or her balance. If the Focus Check is 5 or lower, the cat falls into the water.

  Whether or not the players’ cats can be said to have been “successful” at helping ShadowClan depends on how many cats they rescued. For every warrior or elder the cats rescue, they get 1 point. For every kit they rescue, the cats get 2 points

  What Happens Next: If any of the players’ cats fall into the water, continue with 15.

  If the flooding ends and the players’ cats have rescued fewer than 15 points worth of ShadowClan cats, continue with 20.

  If the flooding ends and the players’ cats have rescued 15 or more points worth of ShadowClan cats, continue with 19.

  17. Border Patrol

  Read Aloud: “At first it’s difficult to tell that you’re in ShadowClan territory. This high up the hill, it looks like any other stretch of woods and there are no scent marks to identify the place. But as you get lower, the trees begin to grow closer together, making it feel like dusk despite the fact that it’s the middle of the day. And a scent becomes clear—a scent that says, ‘This is ShadowClan territory! Go away!’”

  Special Note: Although ShadowClan as a whole can sometimes be secretive and difficult to deal with, they are not by any means evil cats. In fact, the individual cats of ShadowClan are as varied as those of any Clan. It is entirely possible that some, or even all, of the players in your game have cats who are from ShadowClan. If so, these cats get a +4 bonus to any Intelligence, Spirit, Focus, Hiss, or Ponder Check made while interacting with other ShadowClan cats in this adventure.

  Narrator Tips: As the cats get closer to the bottom of the hill and the Lake, they enter the most populated part of ShadowClan territory. It’s always nerve-wracking going uninvited into another Clan’s territory, and ShadowClan has a reputation for being especially protective of its borders.

  The land itself seems well suited for ShadowClan. The trees grow close together, blocking out the sky and casting shadows everywhere. A cat who knew the territory well could be hiding nearby and a stranger would never even know it.

  Do what you can to play up the mystery and danger of the scene, and then have a patrol of ShadowClan cats arrive, seeming one instant to be a part of the shadows and the next stepping out for all to see. There are a number of cats in the patrol equal to the number of players’ cats (not counting the Narrator’s cat). They are bold and aggressive and the largest of them, Ratscar, steps forward and challenges the players’ cats. He demands to know what they are doing in ShadowClan territory and ordering them to leave immediately. The ShadowClan cats arch their backs and hiss, but do not actually attack. It is clear, though, that they are challenging the players’ cats to make the first move.

  What Happens Next: The next step is up to the players and how their cats choose to react.

  If they want to talk to the ShadowClan cats to tell them about the danger, continue with 6.

  If they want to accept the ShadowClan cats’ challenge and start fighting, continue with 18.

  18. Border Skirmish

  Read Aloud: “‘Now we see your treachery!’ yells Ratscar. ‘ShadowClan, attack!’”

  Narrator Tips: This scene centers around a battle between the players’ cats and the ShadowClan patrol (and uses the standard fighting rules as described in Chapter Five of the game rules). There is one member of the patrol for each of the players’ cats (not counting the Narrator’s). All of the ShadowClan cats have the same game statistics.

  ShadowClan Patrol Cat: 20 moons old; Strength 6, Intelligence 3, Spirit 1; Skills: Arch +1, Jump +2, Sneak +2, Swat +2; Knacks: Belly Rake, Leap, Mighty Swat, Stalk, Track, Yowl.

  You may want to write down the ShadowClan cats’ game stats and track each of them separately on a piece of paper for easy reference during the fight.

  After three rounds of fighting, have all the cats (including the ShadowClan patrol) make Listen Checks. Any cat whose total is 7 or higher hears the deep, wet “schloomph” sound of the pools above collapsing. Any player’s cat who hears this knows there is a flash flood coming down the hill somewhere near here. The ShadowClan cats are a little worried by that strange sound but seem ready to go on fighting.

  What Happens Next: If two or more of the players’ cats were knocked out during the fight, continue with 7.

  If the cats decide to go on fighting, let them do so for one more round, then the chapter ends. Hand the adventure to the next Narrator and tell him or her to continue with 15.

  If the cats decide to stop fighting and try to warn other members of ShadowClan of the impending danger, this is the end of the chapter. Hand the adventure to the next Narrator and tell him or her to continue with 11.

  19. Here Comes the Sun

  Read Aloud: “The next morning, representatives from all the Clans come into ShadowClan territory to help them recover from the flash flood. A long, slimy, foul-smelling streak of mud stretches from high on the hill down to the waters of the Lake, and there are branches and large rocks strewn all about. Only a few cats were hurt, though, and no one was killed, so it is not an exaggeration to say that a tragedy was averted—thanks in good part to your actions.”

  Narrator Tips: ShadowClan will not let the other Clans spend very much time here, not wanting them to learn too much about their territory. But it is important for them to prove that the flash flood has not weakened their Clan in any way—they are still as strong and capable of defending themselves as ever.

  Blackstar, the ShadowClan leader, will give a brief statement of thanks to the players’ cats, admitting that if not for their efforts the situation would have been much worse. The members of the other Clans might be more effusive with their praise.

  What Happens Next: The players’ cats should be proud of what they accomplished. But the nature of life as a
warrior is that there is always another calamity waiting to happen. And, as good a job as the group did here, they should know that they’ll have to do even better next time. Because it is a warrior’s job to not just protect his or her Clan from one threat but from all of them!

  20. Not Good Enough

  Read Aloud: “The next morning, representatives of all the Clans come into ShadowClan territory to help them recover from the flash flood. A long, slimy, foul-smelling streak of mud stretches from high on the hill down to the waters of the Lake, and scattered around are the bodies of cats who were killed in this tragic event.”

  Narrator Tips: The players’ cats have ended up in this scene because somewhere along the way they did not do enough to help the cats of ShadowClan.

  It’s entirely possible that they proceeded with good intentions, but the results are no less catastrophic. No one really blames them—the flash flood was not their fault, and chances are good that they at least wanted to help—but it seems likely that at least some of those hurt or killed by the waters could have been saved if the players’ cats had been more deeply involved. If they were helping to rescue drowning cats, but didn’t succeed in rescuing very many, some members of ShadowClan might think that the group wasn’t trying hard enough.

  On the other hand, it may be that the cats chose to ignore the problem because of some bias against ShadowClan. If this is the case, or if the players seem too unaffected by this tragedy, have a cat who they respect—perhaps their Clan leader—come over and talk to them about the events. Have that cat focus on the fact that part of the warrior code is to protect kits, no matter what Clan they belong to, and that can easily be imagined to mean any Clan cat who is helpless and in danger. The Clans may sometimes be at odds, but they must act together for the good of all if they are to survive the many dangers of the world.

  What Happens Next: This is the end of the adventure, and it is not a good end. Although they tried hard, the cats do not get any Experience rewards for this adventure. The group can, however, play the adventure again, hopefully changing some of their tactics so that they get a better result next time.